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EnigmA Amiga Run 1996 February
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EnigmA AMIGA RUN 04 (1996)(G.R. Edizioni)(IT)[!][issue 1996-02][Skylink CD III].iso
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util2
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ngblnk11.lha
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NoGBlankers.doc
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1995-07-30
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118 lines
NoGBlankers 1.1
===============
(Magritte's greeting)
(c) 1995 by Andreas Schmitz
FREEWARE
0. Introduction
---------------
Here are three new blanker modules for GarshneBlanker: Circles,Pendulum
and Rival. You need OS 3.0 or above to run, but any CPU will do.
To install just copy the executables, the .ifc-files and the .txt-files
to your Blankers directory.
I used Dice 3.0 to develope this blanker modules. Source is included.
1. Circles
----------
This blanker draws colorful circles on the screen. Every two minutes
the screen will be blanked and drawing restarts.
There is only one option:
- Wheel-inside-a-wheel : Determines, if circles should be drawn inside
already existing circles.
8 colors should be enough to get nice pictures.
2. Pendulum
-----------
Imagine you have a nail in a wall and hang up a pendulum. Now you hang
up another pendulum just at the weight of the first. You get a system,
which behaves chaotic.
The options are:
- Mass % : Here you can set how many percent of the total mass the
first weight will get. At 50% both have the same mass.
- Mass-Mode : If you choose "Random" then the weights will have random
masses. "User" uses the Mass-% settings.
- Lenght % : Same as Mass-%, but you can set the length of the "threads".
- Lenght-Mode : Again you can choose "Random"- or "User"-settings.
- Colors : "Two" means you see a simple double pendulum. This is
the best mode to see, what is really happening.
"Two&Trail" will draw the double pendulum in two colors,
too, but it leaves a trail.
"Trail" will draw the double penudulum in as many colors
as you choose in the Display-Settings.
I recommend "Trail" with 256 colors to get nice pictures.
Every two minutes the screen will be blanked and drawing restarts.
3. Rival
--------
This is my first blanker. It first clones the top screen; then it picks
out one pixel randomly and at this position it draws a square in the
same color as the pixel. This looks like as if the colors are "fighting"
each other. Therefore the name "Rival".
The options are:
- Size : Determines the size of the squares to be drawn. Big
sizes will produce fast fights and small sizes will
"smear" the screen.
- Black : Because a blanker should blank the screen, here you
can set the probability for black winning the fight.
100 means only black pixels will be choosen, so that
black will win 100%.
0 means black will be treaten as any other color.
A fair fight :-)
The numbers between 0 and 100 should be clear now.
- Restart-Check : If one color has won, the screen is unicolored and gets
boring. Therefore the blanker checks for this and
eventually restarts the fight. Here you can set the
duration between two restart-checks.
"Never" will never ckeck the screen.
- Clone : Chooses if the blanker should clone the top screen or
the default public screen.
Because checking the screen for being unicolored can take a while and
stops the fight, I recommened to set "Restart-Check" to 90 seconds.
Also finding a black pixel on the screen can take a while, if you set
"Black" to an value greater than 0.
4. Author
---------
For ANY suggestions, bug-reports or whatever-you-can-think-of's please
feel free to knock at my door (you're welcome):
email: otter@chessy.aworld.de (Home)
schmitz3@wrcs3.urz.uni-wuppertal.de (rarely at work :)
my address: Andreas Schmitz
Lenneper Strasse 44a
51688 Wipperfuerth
(Germoney :)
5. History
----------
1.0 -initial release
1.1 -fixed a bug in Circles and Pendulum with Random-Replace-option
Modules will now be flushed from memory
Thanks to David Kinder (kinder.teaching@physics.oxford.ac.uk)
for discovering this
-Circles now contains the precalculated table
no more waiting at beginning but size is now about 60k
6. Thanks to
------------
- Michael D. Bayne for his great GarshneBlanker, who made it so easy
for me to write this blankers.
- Obvious Implementations Cor. for the Dice 3.0 C-Compiler.
- Commodore for the Amiga.
- Escom and Amiga Tech. for the great future :-)